Sunday 19 April 2009

Character Setup


For the assignment we needed a fully rigged character which we could animate. This character needed leg and arm controls, as well as head and facial controls, so we could do some facial animation. We used a rig that we made for the body, which is shown in the image above, which has IK controllers for the arms and legs, some driven key settings for the hands so the fingers can bend, as well as controls to move the spine using Spine IK in Maya. We combined this rig with a model we found online which was suitable as it had a facial rig with it. The two things combined gave us the body and facial controls we needed to animate the character. An image of the facial rig controls is shown below.

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