Sunday 19 April 2009

Character Texturing

The character we started with had no texture, so we exported a texture map for him using his UV coordinates. This is shown in the image below; the white lines were the original reference.


Once we had this, we could take that reference into Photoshop and paint over the top of it the effect we wanted. This is also shown in the above image. We decided to make the character look like a disheveled business man, unhappy with life ;) which is shown below.

No comments:

Post a Comment