Monday 20 April 2009

Creating and animating the big wheel

The wheel was created by using the polygon torus tool to create the circles and then they were all duplicated to create the other side. We then added the center piece and the support arms and finally the base. After that we created an individual carriage and then duplicated it to create all the others. The point that each carriage rotated around then needed to be changed so that they would each rotate around their main bar as shown below.

We then made the main bulk of the wheel a single object with its rotation point and its center and made each carriage a child of this object. This meant that when the wheel rotated it would take all the carriages with it. After this we then had to rotate the individual carriages seperately in the opposite direction to the actual wheel so it would maintain the effect of them hanging down.

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