Thursday 26 February 2009

Object Animation

This week we looked at object animations using the timeline and keys. In the first animation the ball simply bounces. This is done by setting the first frame to have the ball on the ground, a middle frame (in this case 10) has the ball at its peak and then the final frame has the ball back on the ground. The software interpolates between these frames to create a smooth animation.




The second video is similar but this time the ball squashes like a real ball when it hits the ground. In this animation the first and last frames have the ball in the air and the middle frame has the ball on the ground where it has been scaled to look squashed.


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