se effects not only took away from the cartoon style, but increased render time substantially.
We also considered using an Ambient Occlusion pass in our final animation render. Ambient Occlusion renders subtle shadowing detail to all objects in a scene, and can give images a lot more depth as a result. Three images are shown below which help to illustrate the benefits of Ambient Occlusion.


This image shows a defaul render from Mental Ray, without the ambient occlusion pass added.

In the end though, we decided for a number of reasons that we wouldn't use Ambient Occclusion. For one, it took away from the cartoon-like effect we were trying to get. This would have been enough to stop us using it, but the render time for each frame in AO would have been around 7 minutes, meaning it would have taken about a week of rendering, which was time we didn't have.
It was interesting to experiment with it though, and the results were certainly good.
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