We experimented with smoothing meshs in Maya by subdivision. We then used another smoothing method called Subdivision Proxy, which creates a smoothed version of the low-poly mesh you're working on, which updates when you edit it's vertices.
We then created a simple coke bottle, by extruding faces from a cylinder and scaling their vertices, and applied a coke bottle texture to it. This required some simple editing of the bottle mesh's UVs, so that the texture would be applied properly.
No comments:
Post a Comment