Thursday 29 January 2009

Subdivision and Texturing

Below is an example of a subdiv proxy. Here we half a sphere and use Proxy->Subdiv Proxy to make a smoothed mirror image. By manipulating the vertices on the original half we can also change the positions of the vertices on the smoothed mirror image.
Below is an example of smoothing. By selecting Mesh->Smooth you can choose how many subdivisions you want.

We experimented with smoothing meshs in Maya by subdivision. We then used another smoothing method called Subdivision Proxy, which creates a smoothed version of the low-poly mesh you're working on, which updates when you edit it's vertices.

We then created a simple coke bottle, by extruding faces from a cylinder and scaling their vertices, and applied a coke bottle texture to it. This required some simple editing of the bottle mesh's UVs, so that the texture would be applied properly.

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